

Moving onto rest spaces also provides a way to regain grip without falling. The number of cards left in the slim deck represents their grip on the leviathan’s body - if the deck runs out, the player loses grip and begins to fall down the board until they’re able to reach a rest space, which resets their deck. Victory is achieved by reducing all crystals - which vary in strength - to zero.Įach character’s deck is unique, allowing them to climb, jump and glide around the board in different ways. Players’ characters can move around a square grid overlaid on the creature’s body by spending action points - the number determined by a card played at the start of their turn - and their remaining hand of ability cards to reach the crystals and reduce them to zero. Tougher difficulty levels will also be available for added replayability. The book will also form the basis of a connected campaign mode built around the game’s story, with each of 20 included scenarios estimated to last around 45 minutes.
#Crab game player count series
It’s up to two to four players to ascend the creatures’ bodies and remove a series of binding crystals to heal the ailing leviathans.Įach creature is depicted across the spread of a spiral-bound storybook that makes up the game’s board.

The upcoming board game takes place in a fantasy world inhabited by towering creatures known as leviathans, which have been driven into a destructive frenzy. The studio’s first game will be Leviathan Wilds, a co-op board game that draws inspiration from acclaimed monster-climbing video game Shadow of the Colossus.

The veteran team includes lead designer Justin Kemppainen, developer Todd Michlitsch and creative director Sam Shimota, who collectively have credits on games including Pandemic Legacy: Season 0 - on which Kemppainen served as writer - last year’s World of Warcraft spin-off Wrath of the Lich King, app-powered dungeon-crawler Descent: Legends of the Dark and Star Wars board games Imperial Assault and Rebellion. Moon Crab Games is made up of former Fantasy Flight Games and Z-Man Games staff, who founded the indie studio after leaving the latter Pandemic, Carcassonne and Love Letter publisher last autumn. A group of designers who previously worked on board games including Pandemic, Star Wars: Imperial Assault and Love Letter have formed a new studio and revealed their debut release.
